
This requires you to throw gem bombs, but gives an extra 150 xp, and allows you to get Lost Amulets on certain levels, which give from 200 to 2000 xp.) – 200 xp.Ĭall waves early – you do this by clicking the upcoming waves – 40, 80, or 120 xp, depending on the percentage of waves sent early. If possible, destroy every building in a battle (What does this mean? It means to use the gem bomb skill to destroy the structures in your way, like beacons, monster buildings, and small rocks. Luckily, Gameinabottle has provided us with amulets, which help us gain experience without requiring high scores.ĭo not build a trap – 100 xp. It is useful to space out your towers a bit so they are not competing for creatures.Įarly on, we need to gain experience, but we are not capable of scoring in the millions and getting experience that way. Mix two colors of gems to create Dual Gems, as these provide the best bonuses, especially with Dual Gem Mastery. **About a strategy for killing monsters:**Īt this stage of the game, it is far more useful to use towers, as they deal more damage than traps. We will be ignoring Mana Pool for now – it is a skill that only becomes useful later. Gem Bomb, Create Tower, Create a Gem, Mana Pool, Create a Trap, Combine Gems. There are 6 controls on the top of the screen. When monsters reach your wizard point, it costs mana to banish them, which brings the monsters back to the start of the map (wherever they originated). The goal of Gemcraft is to defend your Wizard Point from successive waves of monsters, each wave more difficult than the last. With Mana, you can buy Gems, Towers, Traps, and you can Mana Pool.

Mana is the currency of Gemcraft Chapter 0. Main point.you hate that you have to grind to unlock things (sidenote I think you need to learn what grinding is - you are not doing the same thing over and over in the hopes of an unlock to happen, they are guaranteed if you are successful.**Towers, Traps, and Gem Creation and Combination** It helps you get used to each one seperately, instead of just using the same combo over and over. You are given certain things on each level, and unlocks make it so you have more choice.

Unlocking abilities and skills is one thing, but the basic ingame toolkit? Why must I grind hoping to obtain the basic stuff?įirstly, ALL gemcrafts were like this. It's annoying that I don't have access to the basic gems and towers right off the bat. Originally posted by Klokinator:I hate that I have to grind, grind, and grind some more before I can finally play with the basic toolkit of toys. Hate to burst your bubble, but this game has always been about the grind. Unlocking abilities and skills is one thing, but the basic ingame toolkit? Why must I grind hoping to obtain the basic stuff? I hate that I have to grind, grind, and grind some more before I can finally play with the basic toolkit of toys. You.hate having the choice of 6 gems to go into 4 buildings, with another 2 to help further? Or do you want more? You want the game to give you literally everything from the start, without having to unlock *anything at all*? And, if you open it, you know what's in it BECAUSE YOU JUST OPENED IT.Īnd for somebody that hates tedium, what are you actually wanting? All unlocks already, so you can go straight to endurance, to do the same maps over and over repetitively getting a little further each time.? I once joked about some people needing a "click here to complete the level" or "click here to unlock everything" button, but more and more it's becoming obvious this is actually what some people need.Īnd for somebody that hates tedium, what are you actually wanting? All unlocks already, so you can go straight to endurance, to do the same maps over and over repetitively getting a little further each time.? I once joked about some people needing a "click here to complete the level" or "click here to unlock everything" button, but more and more it's becoming obvious this is actually what some people need. I hate having to spend so much time unlocking the basics just so I can play this fun, open-ended game the way I like. Even if you open them, you won't know what's inside unless you look at one of the guides posted. Oh! But each wizard tower is annoying to open.

I hate that there are 6 gems, 6 buildings, and so on, but for all the early levels you only get a few of them until you start beating wizard towers. Originally posted by Klokinator:For me, I just hate tedium.
